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#Ogre engine coding book Pc#
PhysX : The NVIDIA binary PC PhysX SDK is 100% Free for both commercial and non-commercial use on Windows PC (win32 and 64).The Open Dynamics Engine (ODE) is a popular tool for programming physics with Ogre. ODE : Windows, Mac, *nix Free under the LGPL and BSD style license.Under active development at Stanford University, in existence since about 1998, recently open-sourced primary target is film and post effects, so it targets realism more than performance (probably not a real-time physics engine but could be very good for visualization applications). PhysBAM - Source release only (no Windows build environment yet, but it is set up to use GCC and SCons) Free open source MIT-style license.Some handy resources and sourcecode on the site.
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Under active development, includes COLLADA Physics support, GJK general convex collision detection and specialising in continuous collision detection. Bullet - Windows, Mac, *nix Free open source under the Zlib style license.This has been used in at least one Ogre project ( Stunt Playground ). Tuning time is reduced to a minimum because you don't need to wrestle the targeted hardware nor set up esoteric parameters to get the correct timing for your simulation.
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With our technology you only need to know basic physics principles to produce realistic physics behavior. You can integrate Newton Game Dynamics into your projects with ease.